Auction drafts are also referred to as salary cap drafts. This means there is a finite amount each team can spend to craft their fantasy team. When a manager spends on one player or position, it means they cannot spend as much in another area. Creating a budget is one of the keys to success in an auction draft. It is important for each manager to do two things:
Knowing what mix of positions you will have on your team is important as it will guide you as your auction draft unfolds. Going into your draft with a breakdown on how you want to fill your roster is important, as you can avoid "good deals" that are not at positions you need on your team. There is no one right way to prepare for your auction, and having multiple plans to attack your auction draft is wise. You can have one plan where you pay up for a quarterback, and spend less elsewhere, or another plan to pay up for a tight end, and not at quarterback. You may use a plan to get a couple of higher end running backs and go with a bunch of cheaper wide receivers, or visa versa, and hope one or two out performs their cost. How the auction begins and what players you can buy at certain prices will then determine which path you need to follow. You always need to remain flexible and fluid in your auction drafts, as each auction draft will be unique and unfold differently.
Auction drafts are similar to snake drafts in that it is difficult to actually end up with more than one first round talent, as the cost should be too high. You do want to end up with a first round talent on your team. While it is not impossible to do get two first round talents, this will most likely knock you out from buying any other top players. You may be able to get three second round talents on your team for more reasonable prices, and if you think one or two of those is really worth a first round pick, you will be ahead of the game. The benefit of which ever way you go is that get to choose which of the first or second or any round players you want to bid on, and then get a chance to get some under-priced players in the mid to late rounds. The chart shows a rough conversion of snake draft rounds to auction values. Obviously, the #1 overall pick is worth more than the 12th pick in the first round. These values are only a guide as different leagues develop various bidding patterns where they may pay more or less for the top players than average.
Below is a sample spreadsheet you can create before participating in an auction draft. There is no need to include kickers and defenses, as you should never pay more than $1 for a kicker, or $2 for a defense, in my opinion. The key is to look at all positions and realize you can really only afford to buy one or two players every two or three tiers. There are plenty of ways to make this work if you want to spend on a QB or TE, as opposed to a RB or WR. The key is to prepare before your draft to make it work for you. (Really like Over the Cap.com as a way to see how actual NFL teams use their cap money - see the Positional Spending page).
This is a sample worksheet from an auction draft I did in 2023. This particular draft had two keepers, which I knew before the draft.
The above worksheet is one I use for my auction drafts. I determine roughly how much I want to spend at each position in total at the top of the page. So in this worksheet, at the top it shows that I want to spend $100 on the WR position, $70 on RB, $10-20 on QB, $10-20 on TE, and $1 at D/ST and K. I then try to shade the top in as I buy players, which gives me a visual on where I am spending by position. This sheet also helps me determine which positions I think I want to have on my team. Before any draft, I will fill in my ideal players at each position with what I want their cost to be. This usually has to be adjusted downward to get back to the $200 budget cap. I will fill 4 or 5 of these sheets out to kind of get a feel for what kind of build I want to have on my team. I'll do one where I spend up at QB, one at TE, one at QB and TE (I usually don't like where this leaves me at RB and WR), or one more RB heavy and one more WR heavy. While none of me estimations are going to actually be exact once the auction starts, it gives me a guide to where I want to spend my auction budget. I try to write in 3-5 names in the player grid at a certain cost, and my goal is to be able to get one of them at that price when the auction happens.
I put the players in the left side as I purchase them, and then list them at their position on the right side. The positions in Bold on the right side are the starters for my team. There are also 22 "potential" players on this roster, and so you want to cross out as many positions as you can to get down to a couple of your roster limit. You may have a swing position or two as your last purchase depending on the strength of your other positions before the end of your draft. So in this case, I have nine starting spots, which would leave seven backups. So depending on how I want to build my team in general, I will cross out certain spots before my auction draft even begins. Depending on league tendencies, I will select which positions I think I need for that team to be successful, I also try to keep track of byes, just so I am aware if I am getting too many in any given week, even though that may not change who else I buy later. There will always be the opportunity for waiver wire pickups and potentially trades before the bye weeks hit.
As the auction progresses, I also track the actual amount of money I have left, which lets me know how much I can bid on my remaining roster. A concept popularized by Drew Davenport of the Auction Brief and Football Guys, is the Par Sheet. This is where you keep track of each purchase based on your budget, and write off to the side if you are over, or under that amount, with the goal of hitting par on your budget. When you spend a little less, then you can say +2, which would give you more room to bid slightly more on another roster spot. Or if you really believe in a player, you can bid a few dollars more, and then maybe you are -3. The key is to know where you are at for each roster spot, so you know if you have to save or spend a little more or less at another position. As mentioned on the bidding page, I do believe that you can spend up to 10% more on one of "your guys." There is nothing worse in an auction then going home and wishing you would have spent a couple of more dollars to have a player you really wanted on your team. You can always make up a few dollars in your auction, although you need to be careful here to make sure you can build an entire roster you like.
The other thing to remember is that auctions are dynamic. In any given auction, a particular position may sell for more than they do in other auctions. It is also possible that higher end players sell for way more, or way less, then they do at a typical auction. As you watch the auction you are participating in unfold, you need to adjust your budget to account for these differences. In my home league, traditionally the top running backs always sold for $50-60, while the top wide receivers sold for less. So in this auction, you had to plan to spend up if you wanted a top running back. In more recent times, this has not been the case, as the top wide receivers are now selling for similar prices. You just need to pay attention in each auction you participate in, and if you see patterns that are different than you expected, be ready to alter your budget. There is never any more money in the auction draft room, so if a position or top tier of player is selling for a higher or lower amount, that means it has to be counter balanced somewhere else in the auction. You just don't want to be caught over-paying for players based on your original budget. Many times in an auction with new fantasy managers, most of them are hesitant to spend a lot of money, and you can take advantage and get multiple top tier players while the rest of your league overspends on flex and bench players.
This is a popular option for building your team where you spend a lot of money on a couple of top tier players, and then wait to build the rest of your team with cheap players at the end of the auction. This is usually a good strategy, assuming you pick the correct top players and they stay healthy, and you fill your roster in with players with upside that can be purchased cheaper.
This option for building your team is where you try not to spend too much money on any one player. This allows you to be able to buy a lot of medium range players to build your team more evenly. The theory here is to let other managers over spend on the top few players at each position, while you buy ones slightly below the top tier at a reduced price. This will also typically allow you to have more money at the end of your auction to purchase bench players. This can be a solid strategy, but sometimes it is not ideal if you never get the top talent that can win you a week or two on their own.
This option is a mix of the other two. This is where you want to spend up at one or two positions, but then try to make that up by being frugal at another position. Often times this will mean you will pay up at QB, and then punt at TE, or spend up for RB's, and try to find value WR's. If you believe that there is a lot of depth at a certain position, or a certain tier within a position, then you can try to save money at that position, which then allows you to spend more at another one you prefer.
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